WHERE THE LIGHTS DIES Project overview — FlickRun Games An isometric dark-fantasy game built around a finite light reserve, movement under pressure and rekindling old lanterns. Developer: FlickRun Games Founder / contact: Davit Manucharov Team: 3 people, including the founder Project: the team’s debut game Development: 6 months at the time of this overview Engine: Godot Stage: existing playable prototype; selected art direction Next milestone: a polished five-level vertical slice Planned environments: settlement, forest, mines, industrial city, temple Target platforms: PC and Android (not a confirmed release-platform announcement) Visual direction: Wax & Ink — painterly surfaces, graphic silhouettes and restrained firelight We are seeking a development funding partner. Funding amount and production scope are to be discussed directly. Concept art is an artistic target, not a capture of the playable build. The five-level slice is planned, not complete. A public review build and gameplay video are not linked on the website yet. Target-device performance remains to be validated. CONTACT ceo@flickrungames.com +37498236342