A hooded figure protects a candle in an abandoned settlement. Key concept art.

AN INDEPENDENT GAME BY FLICKRUN GAMES

Where the Lights Dies

Carry a fragile light through a world gone dark.

↓THE PROJECT AT A GLANCEKEY CONCEPT ART · IN DEVELOPMENT

THE OPPORTUNITY

PROTOTYPE STAGE

A small flame.
A clear identity.

Where the Lights Dies is an isometric dark-fantasy game built around a simple tension: your light is running out, and every route has a cost.

Protect the flame, navigate threats and rekindle old lanterns. A distinctive Wax & Ink art direction gives this familiar survival instinct a world of its own.

Understand the core experience
DEVELOPER
FlickRun Games
TEAM
3 people · debut project
ENGINE
Godot
TARGET PLATFORMS
PC & Android

WHERE WE ARE

From prototype
to vertical slice.

After six months of development, our three-person team has a playable prototype and an established visual direction. The next production milestone is a polished five-level vertical slice.

We are looking for a development funding partner to help move the project forward. Funding scope and production priorities are open for discussion.

See the development plan

INSIDE THE EXPERIENCE

A world that
comes into focus.

Scroll to explore the visual language.

Read the space. Concept art.
CONCEPT ART · VISUAL DEVELOPMENT
SCROLL TO EXPLORE ↓

01 / A LEGIBLE CORE

Read the space.

A finite light reserve gives every route a cost. The isometric view keeps paths, threats and objectives in the same frame.

Read the space. Concept art.

02 / A DISTINCT VISUAL VOICE

Feel the world.

Ink-dark shadows, weathered materials and restrained warmth give the project its visual identity. Shared modules keep the world coherent.

Feel the world. Concept art.

03 / DESIGNED TO BE READ

Recognise the silhouette.

Characters are built around strong shapes and selective detail. Readability from the game camera matters as much as a close-up illustration.

Recognise the silhouette. Concept art.

THE PEOPLE BEHIND THE GAME

Three creators.
One debut.

FlickRun Games is a small independent team founded by Davit Manucharov. This is our first game, built with the ambition to turn a strong prototype into a distinctive finished experience.

Meet the team

LET’S BUILD THE NEXT CHAPTER

Interested in
the project?

Start a conversation with our founder about funding, the prototype and the next stage of production.

Contact Davit