01 / A LEGIBLE CORE
Read the space.
A finite light reserve gives every route a cost. The isometric view keeps paths, threats and objectives in the same frame.



AN INDEPENDENT GAME BY FLICKRUN GAMES

Carry a fragile light through a world gone dark.
THE OPPORTUNITY
PROTOTYPE STAGEWhere the Lights Dies is an isometric dark-fantasy game built around a simple tension: your light is running out, and every route has a cost.
Protect the flame, navigate threats and rekindle old lanterns. A distinctive Wax & Ink art direction gives this familiar survival instinct a world of its own.
Understand the core experienceWHERE WE ARE
After six months of development, our three-person team has a playable prototype and an established visual direction. The next production milestone is a polished five-level vertical slice.
We are looking for a development funding partner to help move the project forward. Funding scope and production priorities are open for discussion.
See the development planINSIDE THE EXPERIENCE
Scroll to explore the visual language.

01 / A LEGIBLE CORE
A finite light reserve gives every route a cost. The isometric view keeps paths, threats and objectives in the same frame.

02 / A DISTINCT VISUAL VOICE
Ink-dark shadows, weathered materials and restrained warmth give the project its visual identity. Shared modules keep the world coherent.

03 / DESIGNED TO BE READ
Characters are built around strong shapes and selective detail. Readability from the game camera matters as much as a close-up illustration.

LET’S BUILD THE NEXT CHAPTER
Start a conversation with our founder about funding, the prototype and the next stage of production.
Contact Davit