DEVELOPMENT

02 / 06

A clear next step.
A focused scope.

An existing prototype, an established art direction and a five-level vertical slice in preparation.

PROJECT STATUS

IN DEVELOPMENT
EXISTS

Playable prototype

The game has an existing Godot prototype. A public review build is not linked on this site yet.

DEFINED

Visual direction & production references

Wax & Ink is the selected style. Character studies, environment references and modular asset planning support the next production stage.

PLANNED

Five-level vertical slice

The next milestone brings five distinct environments into a coherent, polished playable slice. These levels are not presented as complete.

TO VALIDATE

PC & Android performance

PC and mid-range Android devices are the targets. Device testing and measured performance are still required; no final specifications are announced.

THE VERTICAL SLICE

Five environments.
One cohesive world.

Explore the planned scope. Each environment shares the core mechanics and production language.

STONE / TIMBER / ASH

Settlement

Timber, stone and the traces of everyday life.

A residential edge of the same lost civilisation. Modular walls, roof shapes and everyday objects establish a reusable foundation.

PLANNED FOR THE VERTICAL SLICE

PRODUCTION PRIORITIES

Where support
moves us forward.

Turn the existing foundation into a polished, testable experience.

  • Game-ready characters and modular environment assets.
  • Level integration, gameplay clarity and interaction feedback.
  • Animation, visual effects and audio polish.
  • Playtesting, quality assurance and device performance validation.

These are priorities for the next stage, not a priced funding allocation. Funding amount and scope will be discussed directly.

HOW WE ARE APPROACHING PRODUCTION

01

Reuse with purpose

Shared modules, material families and a consistent shape language keep the five environments part of one production system.

02

Design for the camera

Characters and hazards need to read from the actual game view, including on smaller screens. Close-up art is only one part of that work.

03

Validate in the build

Art targets become useful when integrated, playable and tested. The next stage needs performance evidence as well as visual polish.

PROJECT REVIEW

Let’s discuss
the next milestone.

Contact Davit to discuss the prototype, production needs and potential funding. A downloadable build and gameplay video will be added when they are prepared for review.

Start a funding conversation

CONTINUE THE PROJECT REVIEW

The visual identity